![]() The tornado yanked me into its fiery orbit, and I thought I was done for, but I also refused to be hoisted by a combination of my own petard and somebody else’s petard. Earlier today, I faced off against somebody wielding wind, and my fire spells got caught up in their swirling sand tornado ability. If you don’t have a fire gauntlet equipped at the time, that’s what friends - or especially reckless enemies - are for. Elements combine, so if an opponent manages to, say, avoid your toxic cloud, you can cast fire into it to make a toxic explosion. Things get especially fun when you add multiple people to the mix. In Spellbreak, I seek out foes, whether I like my chances against them or not, because combat just feels so good. In other battle royales, I find myself selectively engaging so as to up my chances of survival. If you’re an Overwatch player, it’s like everybody’s Pharah, but scrappier and with more survivability. Casting spells is nearly-instantaneous and feels less like magic in other games and more like the punchy blows delivered in Avatar: The Last Airbender.įights in Spellbreak don’t flow with the same martial grace, but thanks to a suite of mobility skills (one of which is just straight up Aang’s spinny airbending leap from Avatar), they’re high-flying nail-biters. Magic can be leveled up as matches progress. Players can find and equip a second gauntlet after they’ve dropped onto the map. These unleash two abilities each, typically some kind of rangy, repeatable blast and a larger attack with more area-of-effect potential. Players begin each match with one of six different elemental gauntlets: fire, ice, lightning, stone, poison, or air. Spellbreak contains no guns or other weapons - only elemental magic. Last person (or team) standing wins.Ĭombat, though, immediately elevates this one. A circle slowly encroaches and forces players into closer quarters. Spellbreak came out on PC, PS4, Xbox One, and Switch last week, and it’s become a minor Twitch hit in the intervening period. “I don’t care if I die here,” I thought to myself. I leaped and soared and dodged, avoiding certain doom by a hair’s breadth. Gouts of flame belched out of rolling rock craters. I was in the middle of a wild, multi-person melee. Spellbreak sank its hooks into me the moment I realised that it had made me stop caring about that. I like winning - big fan of not falling on my face and eating shit, here - but win/lose scenarios fill me with anxiety. I am, by nature, regrettably competitive.
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